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Eurocup 2012 Game with the Kinect

A bit late, but still good to see:

Because of the Euro Cup, Paradox D&D, in conjunction with BHB Group, has developed an application that exploits Kinect technology. This is a game that allows the user to become a goalkeeper whose objective is to stop as many balls as possible. Then, the player receives his deserved award. Euro Cup appears in his hands.

The system recognizes the user height and uses this information to adapt the dificulty of the game to the age of the player. Among other surprises, the application takes two photographies of the user. The first one while playing as the goalkeeper and the other when showing the Euro Cup. Such photographs may be downloaded from facebook at the end of the day.

More on pdxstudio.com

Kinect Finger Recognition For Games

I have been hacking my kinect recently to be able to mix reality and virtual words.

By distinguishing between an open palm and a closed fist, we are able to recognize a “grab” gesture that can be used to control games which involve a drag-and-drop mechanic. In this video, we describe the approach and show how it can be used in games, including drawing shapes and controlling the puzzler World of Goo, in which you drag-and-drop balls of goo to build a structure.

More on kinecthacks. Will this be like the leap (due feb 2013)?

Animating Using the Kinect Point Cloud as Reference Shuffle

As always, digging everything Kinect hacking related.

My research using the Point cloud generated by kinect as a reference to animating.


As you probably know, already exists some motion capture softwares using the kinect on windows, they are quite interesting once the capture is made without needing marks, and it can be exported to many compatible formats, like the BVH and the FBX.

Animating using the Point cloud generated by kinect as reference from Jomario Murta on Vimeo.

My research using the Point cloud generated by kinect as a reference to animating.

See behance.com

Makey Makey makes a key present.

Via an old friend, the tip to browse to makeymakey.com, it turns any object into a key. And as you know, everything that combines the real world with the virtual world, can get my attention.

See this video:

And yes, it is an old kickstarter project.

For a real good overview of what the project can do, be sure to checkout djtechtools.com as well, only 40 dollars.

The kit that ships from Colorado-based SparkFun Electronics contains a MaKey MaKey circuit board, alligator clips and a mini-USB cable. Any object that is capable of conducting a minute amount of electricity can be used with the kit to send signals to the computer. One of the popular examples shows six bananas being connected up and used to play an online piano app.


The standard kit allows for up to six objects to be connected to the MaKey MaKey board. By default, inputs are limited to the four cursor keys along with space and the left mouse click. The board allows for extra objects to be connected to the back of the board (requiring additional connectors) and for those Arduino hackers out there, the entire unit can be configured to control whichever keyboard inputs are needed. It is also possible to run multiple MaKey MaKey boards on a single computer – all you need are spare USB ports.

More good videos on the product can be seen on topupmp3.

Seethrough pixel display with Kinect

I love everything that connects the real world with the virtual world. And the kinect (or generic, gestures) are a great way to make this connection.

Do checkout this article on creativeapplications,

Created by Korean collective HYBE, IRIS is a media canvas with matrix of conventional information display technology, that is a monochrome LCD.Through the phased opening and closing of circular black liquid crystal, IRIS can create various patterns and control the amount (size) of passing lights.

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