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This site is build on openstandards with opensource software and an openmind. That is why all content is licenced under the open content licence.
However, THIS is even cooler:
It is so cool to see that Universities and artist are using the cheap Kinect to make interaction between the Real and the Virtual world possible. BTW: Groningen FTW! :-)
Nikos Poulios has been working for the Waag / VU Amsterdam on NumHop, a Kinect learning game.
See it in action:
NumHop is a prototype game of physical interaction,developed around the concept of embodied learning.
Aim of the prototype is to study the potentials of modern motion capture and body sensors technologies in educational games, involving human body in the learning process, and assisting the development of basic social skills like self and others awareness.
The prototype was developed as part of my master thesis at the Vrije Universiteit Amsterdam, and my internship at Waag Society.
NumHop features the Microsoft Kinect, Neurosky Mindwave EEG sensor, and Zephyr HxM ECG sensor. It was developed using Unity, cinder, OpenNI and OSC
A bit late, but still good to see:
More on pdxstudio.com
I have been hacking my kinect recently to be able to mix reality and virtual words.
As always, digging everything Kinect hacking related.
My research using the Point cloud generated by kinect as a reference to animating.